

Gameplay consists of word-based scenarios presented to the player through the narration of the main character, Serge. Kato would later use plot elements from Radical Dreamers in his next game Chrono Cross. While limited, its coverage in news and fan sites have praised its narrative and tone. The ROM for the game was released onto the web, allowing for the production of an English fan translation. Attempts to bundle the game with the PlayStation port of Chrono Trigger were stopped by Kato due to quality concerns.

Production was completed in three months, and Kato was left unsatisfied with its quality.Īs with most Satellaview titles, Radical Dreamers did not receive a lasting commercial release, and was exclusive to Japan. The music was scored by Yasunori Mitsuda, who had worked on Chrono Trigger.

Due to his attitude at the time, the plot and tone were considerably darker than Chrono Trigger, though the additional scenarists wrote alternate scenarios with comedic tones. Players navigate the mansion's environments and impact the story's progression through text choices.Ĭhrono Trigger writer Masato Kato both directed and wrote the main scenario. The game centers around an infiltration carried out by the titular thief gang led by Kid aided by Serge and Gil, she seeks an artifact called the Frozen Flame and revenge on its keeper Lord Lynx. It forms part of the Chrono series, acting as a side story to the 1995 game Chrono Trigger. Radical Dreamers: Nusumenai Hōseki is a 1996 text-based adventure video game developed and published by Square for the Satellaview, a satellite peripheral for the Super Famicom.
